Thursday, November 1, 2018

pokemon more facts

Professor Oak is a constant source of help and wisdom within the series, and his commitment to Pokmon is fairly scientific. But in the original game, he was also going to be someone you could battle. As a GameShark hack reveals, Oak has a team of high level Pokmon to fight in a standard trainer battle, but without the device, it's inaccessible. We're guessing at some point the developers decided Oak should only be a source of support in the game, and that's how he's been ever since.
PER JAPANESE GRAMMAR, THE SINGULAR AND PLURAL ARE BOTH ‘POKÉMON’ THE GAME WAS INSPIRED BY (AND ITS CHARACTERS BASED ON) INSECTS
 AMERICAN AUDIENCES ALMOST GOT BEEFED-UP VERSIONS OF POKÉMON
 BETWEEN THEM, THE ORIGINAL 151 POKÉMON MAKE ONLY 37 SOUNDS ...
 ... AND WHILE THE BOX PROMISED 139 POKÉMON, YOU COULDN’T CATCH MORE THAN 124.
 IT LET PLAYERS PLUG IN TO TRADE AND BATTLE THEIR CHARACTERS ... 
 ... PERHAPS SETTING A PRECEDENT FOR THE CARD GAME’S MASSIVE SUCCESS.
 IN THE JAPANESE VERSION, THE OLD MAN IS SECRETLY DRUNK.
 THE FIRST POKÉMON GAMES WERE SUPPOSED TO HAVE A FEMALE TRAINER.
 MEW WAS LAST-MINUTE, HAS UNIQUE POWERS, AND WAS (SOMEHOW) TRADEMARKED BEFORE POKÉMON ...
 ...AND MAY HAVE TWO CLONES (ONE OF WHICH PRECEDES IT IN POKÉDEX).
 NINTENDO DIDN’T THINK THE GAME WOULD SUCCEED ...
 ... BUT IT BECAME THE SECOND-MOST SUCCESSFUL FRANCHISE EVER, AND AN ALL-TIME CRITICS’ PICK. 
 TAJIRI NAMED POKÉMON’S RIVAL CHARACTER AFTER HIS MENTOR.
 POKÉMON IS STILL A REAL MONEY MAKER—AND WAS ALSO MADE INTO MONEY. 


The title Pokémon is a contraction of the romanized Japanese brand name Pocket Monsters (Poketto Monsutā), and also the word for the little beasts. As with most Japanese nouns, which are typically modified for number by preceding ‘counter words,’ the singular and plural versions of Pokémon are identical (as in, “Billy has 249 Pokémon; alas, I only have one Pokémon”), and the singular/plural for species names are interchangeable, too (“I’ll trade you one evolved Pikachu and two Bulbasaur for two non-evolved Pikachu and 1,000 Mewtwo”). 



Pokémon creator Satoshi Tajiri told TIME that he, like other kids of his generation, spent many happy childhood hours collecting bugs and examining their behavior. But as urban development began to push bugs out of their natural habitats, he saw kids migrating, too. “Kids play inside their homes now, and a lot had forgotten about catching insects. So had I. When I was making games, something clicked and I decided to make a game with that concept.” 
His solution was a videogame that allowed kids to collect creatures with different features and behaviors that they could study. Just like bugs were for young Tajiri, these creatures were “mysterious” and “odd,” and “moved kind of funny.” 
In the same interview, TIME asked if Tajiri made his insects fight one another, to which he responded, “No, but sometimes they would eat each other.” For his own Pokémon universe, Tajiri also made sure that battling creatures would never bleed or die, but rather just faint when defeated. 
As Kotaku points out, U.S. players came close to getting muscular versions of Pokémon instead of the regular, cute versions we know and love. Current Nintendo president Satoru Iwata says that the idea for muscle-bound monsters was an attempt to speak to American gamers. Luckily, American players were perfectly happy to accept the cute fighters, divergent as they were from the then-status quo of kids’ toy culture.


In Pokémon Red and Blue for Game Boy in the U.S., there are 151 different monsters, but their collective cries only contain 37 unique sounds in total. Many of the cries were adapted for different Pokémon by changing their speed or pitch, but several monsters, including Charizard and Rhyhorn, are simply vocal twins. 
The Game Boy packaging for first-generation Pokémon games told players that they could round up 139 different characters without needing to trade. However, gameplay requires players to choose between certain character families, so—when excluding starter and Fossil families, and a couple of trading-based evolved characters, as well as glitches—the maximum number of Pokémon attainable in an adventure is 124. 
Using a Link Cable for Game Boy, Pokémon players were suddenly able to trade uniquely trained and developed characters with one another, a kind of information sharing not previously available to home gamers. As 1UP.com reported, Tajiri explained, "I imagined a chunk of information being transferred by connecting two Game Boys with special cables, and I went wow, that's really going to be something!"
The Pokémon team followed up this game-changing tech, which was a late-in-life achievement for the Game Boy system, with the Nintendo 64 Transfer Pak hardware for Pokémon Stadium, which allowed players to use their own characters (trained and toned via Game Boy) on the big screens of their TVs. 
The original Japanese releases of Pocket Monsters: Red and Greenestablished a winning formula (for Nintendo, anyway): Pokémon-hungry players needed to buy both separately-sold games in order to amass all available characters and adventures. Players’ ability to collect and swap characters also made the practice of stockpiling as many Pokémon as possible an even bigger part of the franchise’s culture. The Pokémon Trading Card Game, first launched in Japan in 1996, complemented this formula, and more than 21.5 billion cards have been shipped out to more than 74 countries to date. (Some are now worth between $20 and $100,000 each.)
If you played Pokémon Red and Blue, you may remember an old man in Viridian City (his character name is “old man”) who blocks your way to Route 2 while grumpily demanding his morning coffee. The character was placed there as a barrier, making sure players complete certain tasks before proceeding. In the Japanese version of the game, the coffee serves not to fill his daily caffeine fix but rather to sober him up (after which he can usefully teach a player needed skills).   
During development of the original Red and Green releases, designers planned to include a female trainer with the games’ two male ones. She didn’t make it into first-generation Kanto (though she’s featured in the games’ strategy guides and artwork) but reportedly became the character “Green” in Pokémon Adventures comics and “Leaf” in the remakes FireRedand LeafGreen. 
Among the most mysterious of all Pokémon, Mew is rumored to be the ancestor of (or involved in the ancestry of) all other Pokémon, is the only genderless Pokémon to learn to Captivate, is from Guyana, and reportedly was trademarked on March 31, 1994 (with an application date of May 9, 1990)—despite the fact that Pocket Monsters itself wasn't trademarked until December 26, 1997. 
Programmer Shigeki Morimoto claims he snuck Mew into the game at the eleventh hour. Two weeks before the first Pokémon titles were released, he’s said, he added the infamous feline to the game unofficially in a remaining parcel of space, even though the production team had already completed its final checks. As a result, players could collect the secret Pokémon using an in-game glitch through a few different methods.
Mewtwo, listed as #150 in the Pokédex character roster, is a clone of Mew, who took the #151 spot as a secret Pokémon. However, fans have also speculated that Ditto—another genderless Pokémon that weighs the same as Mew, has the same base stats, has near-identical coloring, and can also Transform innately—is a "failed" clone of Mew. Ditto is also known to hang out with Mewtwo and on Cinnabar Island in a mansion where Mew was supposedly experimented on. 
Nintendo had turned down the plans for Pocket Monsters—first calledCapsule Monsters while in development by Tajiri at Game Freak—several times before Shigeru Miyamoto (of Mario Bros., Donkey Kong, Legend of Zelda, and Star Fox fame) got involved and became a proponent of the game. Once Nintendo was on board, the team had the funding to see development through.
Haseo, Flickr //CC BY 2.0
From a financial standpoint, the pint-sized scrappers of the Pokémonfranchise have more than pulled their weight. Pokémon is second only toMario (and right above Final Fantasy) as an all-time top seller, and early games collected the hearts of critics across the board, too. Upon the release of Pokémon Red, the gaming site IGN wrote that the game “isn't just a fad. It's an awesome game worthy of any gamer's Game Boy library,” and that, "Even if you finish the quest, you still might not have all the Pokémon in the game. The challenge to catch 'em all is truly the game's biggest draw." In its review of Pokémon Blue, GameSpot noted that "Under its cuddly exterior, Pokémon is a serious and unique RPG with lots of depth and excellent multiplayer extensions” and “easily one of the best Game Boy games to date."
To thank Shigeru Miyamoto for his help with and support in launching the game, creator Satoshi Tajiri named the default rival in the first-generation Japanese games “Shigeru” (with the games’ protagonist called, of course, “Satoshi”).
Next year, the Pokémon franchise will celebrate 20 years of nonstop mini-monster brawling. During that time it’s churned out not only 270 million game units and 21.5 billion cards in 10 languages, but also 18 international seasons of an animated series, 17 feature-length films, and countless toys and other kinds of merchandise. In all, the monsters have raked in $2 billion. 
Unlike other bestsellers, however, Pokémon has the rare honor of having been made into actual legal tender. In 2001, the self-governing state of Niue (a South Pacific island nation in free association with New Zealand) printed a special run of $1 coins featuring Pikachu, Meowth, Squirtle, Bulbasaur, and Charmander. Collectors hotly pursue the coins, which sell for $300 apiece or more. 

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pokémon card trading game

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